We all know QQLs are fine. But did you know that some are hyperfine?
What I mean by “hyperfine” is: some QQLs have unexpected detail and emergence which can only be discovered at unreasonably high resolutions.
My first and favorite example for a hyperfine QQL is #281, which is one of the 7 community mints from QQL’s first anniversary. Here it is, at full scale:
Looking at it here, you can see that there’s some very fine detail. However, it’s not immediately obvious that the detail is finer than other small, dense, and wild mints, like the lovely #210 by pstl.eth:
The hyperfine-ness shows up once we bump the resolution considerably. Here’s
And here’s #281 at the same scale:
At this scale, it feels pretty clear that there’s something special going on with #281 - an emergent detail that is only discoverable at high resolution.
The difference becomes even clearer once we bump up to 24,000 pixel width. (For reference, that’s 10x larger, in each dimension, than what’s shown on the site by default.)
Here’s #210 again:
At this zoom level, it feels like a pretty “normal” QQL. Although, it is really cool that we can render a QQL with 100x more detail, and get back another “normal” feeling view into QQL! We love fractal self-similarity.
On the other hand, taking this magnification to QQL #281, we can see a richly colored and textured pattern that feels unique to this particular seed:
One of my favorite things about QQL, and more broadly about generative art in general, is the potential for unexpected emergence that is a surprise to absolutely everyone. And, I think the hyperfine QQLs are one such category! It’s particularly neat that we only discovered them a year in. I wonder what other hyperfine QQLs are out there? Are some already minted? Are even more extravagently detailed seeds just waiting to be found?
If you’d like to hunt for hyperfine QQLs yourself, I can’t recommend qqlrs by @wchargin highly enough. It is QQL re-written in Rust, and it is exceptionally performant. It makes it feasible to render at high resolution, and quickly. For reference, here’s the command I used to get 24k renders:
qqlrs --min-circle-steps 64 --width 24000 --chunks 4x4 SEED